Creature Maturity Levels
Attributes of the creatures and Damage vs. Armor calculations. When adding an armor, you will see the average damage and decay by default, based on a 50% to 100% damage interval with a random distriburion. You can change this to Max damage, Min damage and Critical hit in the dropdown menu. Armor decay is explained on the Armor Decay page. Showing 4053 of 56 items.
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Attacks/minCreatureMaturityHealthRegen. SpeedDamageDanger LevelHP/LvlThreatTaming Level
  5P1D3RGeneration I1000 229111.12200 
  Generation II2000 4418111.18800 
  Generation V5000  47106.4  
  Generation IX9000  84107.1  
  Generation III3000  20150  
  Generation IV4000  37108.1  
  Generation VI6000  56107.1  
  Generation VII7000  66106.1  
  Generation VIII8000  75106.7  
  Generation X10000  94106.4  
 50 Foot Android Party GirlSingle Maturity Mob   50   
  50 Foot Digital Party GirlSingle Maturity Mob   50   
  50 Foot Glamor Party GirlSingle Maturity Mob   50   
 AakasDefender250 212125525 
 Paladin700 49.56116.73465 
     HPHP/sHP   Level
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Latest update: 06-12-2019 10:05:39 (Local Time), Edit properties, Edit columns

Empty fields mean either not applicable or unknown value. Descriptions may be found when you hover the mouse over the column headers or cells.


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