Creature Maturity Levels
Attributes of the creatures and Damage vs. Armor calculations. When adding an armor, you will see the average damage and decay by default, based on a 50% to 100% damage interval with a random distriburion. You can change this to Max damage, Min damage and Critical hit in the dropdown menu. Armor decay is explained on the Armor Decay page. Showing 4031 of 56 items.
Tools
Filter
Creature:
Column:
Attacks/minCreatureMaturityHealthRegen. SpeedDamageDanger LevelHP/LvlThreatTaming Level
 Akbal Trooper BodyguardSingle Maturity Mob1200  1770.6  
 Akbal WarlockGen 0712000  98122.4  
 Akbal WarriorGen 051600  3250  
 Gen 073100  4568.9  
 Prototype30  56  
 Gen 02700  1546.7  
 Gen 031100  2055  
 Gen 041500  2560  
 Gen 062600  4065  
15AllophylYoung5005401435.72000 
15Mature5605.64216352352 
15Old6605.5501836.73300 
15Provider7105.55421937.42982 
15Guardian7906.22472235.93713 
15Old Alpha9509.5752636.57125 
     HPHP/sHP   Level
<< < > >> 1 2 3 4 5 6 7 8 9 10 ... (All)Items per page:

Latest update: 22-09-2020 01:44:58 (Local Time), Edit properties, Edit columns

Empty fields mean either not applicable or unknown value. Descriptions may be found when you hover the mouse over the column headers or cells.


Hosted by MindArk. All data is collected from users. There is no guarantee of accuracy. Use at your own risk. All images are © MindArk PE and are believed to be used under the terms of fair use.