Weapons
ChartItemTypeOld ValueNew ValueTimeUserMarkUndoComments
Weapons Toy Snowballgun Ammo 120 100 22-01-2026 19:44:20 AkiranBlade (talk) MA nerfed this without telling anyone
Weapons Toy Snowballgun Attacks 120 75 22-01-2026 19:38:30 AkiranBlade (talk) MA nerfed this without telling anyone
Weapons Toy Snowballgun Source Next Island X-mas gift Event 03-01-2024 00:17:16 Jalia (talk) Amended item
Weapons Toy Snowballgun Class Pistol Rifle 08-08-2022 22:50:50 AkiranBlade (talk) This gives rifle skills not handgun
Weapons Toy Snowballgun Amplifier Energy Amp 05-08-2022 16:03:24 AkiranBlade (talk) Added missing Amp info
Weapons Toy Snowballgun Name Toy Snowball Gun Toy Snowballgun 05-08-2022 15:16:29 AkiranBlade (talk) Corrected name to match in-game
Weapons Toy Snowballgun Decay 0.000 0.002 21-12-2021 19:54:21 Abuyin (talk) 20 nova fragments decay on 10 shots
Weapons Toy Snowballgun Item Image Toy Snowball Gun 16-12-2021 21:08:06 cat1000er (talk) adding
Weapons Toy Snowballgun Found on Next Island 16-12-2021 20:57:17 cat1000er (talk) updating
Weapons Toy Snowballgun Rec. 30.9 16-12-2021 20:57:17 cat1000er (talk) updating
Weapons Toy Snowballgun Rec. 39.4 16-12-2021 20:57:17 cat1000er (talk) updating
Weapons Toy Snowballgun Name Toy Snowball Gun (L) Toy Snowball Gun 16-12-2021 20:57:16 cat1000er (talk) updating
Weapons Toy Snowballgun Ammo 100 120 27-12-2020 00:08:49 JohnCapital (talk) Says uses 100 ammo but uses 120
Weapons Toy Snowballgun Decay 0.000 0.000 26-12-2020 23:53:31 JohnCapital (talk) update
Weapons Toy Snowballgun Type BLP 26-12-2020 23:53:31 JohnCapital (talk) update
Weapons Toy Snowballgun Class Pistol 26-12-2020 23:53:31 JohnCapital (talk) update
Weapons Toy Snowballgun (Created) 26-12-2020 23:51:02 JohnCapital (talk) X-mas Gift
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When adding an amp: Black means the weapon is not affected by the selected amp type, Green means the amp is used at full capacity and Red means the amp is too powerful for the weapon. The maxed column indicates the profession level where the learning period has ended.
  • Effective damage: Effective damage is based on average damage and is corrected for the hit rate of a maxed weapon.
  • Skill based: Damage is based on personal or custom profession levels. See help or the discussion tab for more details. Rows that are higlighted are missing profession level data.
  • Markup based: Dmg/PEC is calculated based on the markup of the weapon, amp and ammo.
  • Eco based: Markup value of the weapon is calculated based on a custom Dmg/PEC level.
To determine the decay of an item, see the guide "Calculate the decay of an item". Showing 1 of 56 items.
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Ammo markup:



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Column:
General InformationStatsEconomyMisc. InfoSourcePersonal effects
NameClassTypeRangeDamageAttacksDmg/secDecayAmmoCostMax.TTMarkupDmg/PECEfficiencySIBSourcePersonal effects
Toy SnowballgunRifleBLP50.01750.90.0021001.0021.00 0.6940.0NoEvent 
     meterHP/minHPPEC PECPED HP%   
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Latest update: 14-06-2026 12:55:10 (Local Time), Edit properties, Edit columns

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